- Provide a sense of "place"
- Provide enough challenge to be engaging but not frustrating
- Offer a flexible, user defined space
- Allow social collaboration
- Give connection and access to other learners
- Reward for success but a low penalty for failure
- Feedback that immediately defines success and failure
- Encourage experimentation
- Sequential experience (a storyline)
- Quick access to supporting resources
- An engaging experience
- Distribution to a wide variety of devices
2/13/2005
LMS and Games
When developing Learning Management Systems, ePortfolio systems and other educational learning environments we need to stop thinking of them as software projects. What we need to do it take a page from the game development world. Learning systems should:
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