Rodeworks
Technology Adds Value
4/02/2011
Blogging
Trying out new Blogger Templates
4/02/2005
This Blog is now dead
3/29/2005
Interactive Conference Sessions
She writes:
So why does this happen? Why aren't sessions more interactive? Three main reasons:
1) It's just not the way it's done.
2) The speaker doesn't have the kind of classroom-management skills needed to pull of group exercises, especially in a large room.
3) The session is really more of a briefing than an actual learning experience or tutorial, so it's not really appropriate.
3/25/2005
MAKE Textbooks
The other thing O'reilly has going is something called SafariU. I haven't taken the full tour of how this all works, but the idea is you can create your own custom textbook from parts of O'reilly publications. You can also build a syllabus and book list for students. For teachers of technical subjects this looks like a great idea.
And you can hear all about these from Dale Dougherty in a talk posted at IT conversations. The talk is more like an infomertial than a real lecture, but its short and I thought pretty interesting.
3/22/2005
Nifty Corners are Nif-tee
Here is a cool use of CSS. Rounded corners used to be a pain to create but soooo nice looking. Now you can have your rounded corners AND still have a standards compliant website. I've got several web projects in the works, so I'll need to work in some rounded corners.
Simulations and E-learning
In the podcasting world, two recent shows from IT Conversations deal with the subject of simulations and games for elearning. One is an interview with Henry Jenkins, the program chair at MIT's program in comparative studies. In the interview he discusses his view that the millennial generation is wired differently than us older folks. He draws the line right around age 35, which leaves me eight years shy. The point is that the extensive use of video games for children under 12 leads to different neural paths in their brains. After around age 12 the pathways are set. This generation compares to the baby boomer generation, who were equally different from their prior generation, due to the early influence of television on their brains. I am all over the idea that learning and approach to the workplace will change as this group comes through our institutions. But I'm not so convinced that they see the world all that differently than us older folks do.
The talk by Clark Aldrich is terrific. He lists 6 qualities that are essential for simulations and learning in general:
- Linear content
- Systems of content
- Cyclical content.
- Simulation elements that model reality
- Game elements that provide familiar and entertaining interactions
- Pedagogical elements that ensure the students’ time is spent productively
3/16/2005
Project Completition
http://www.yale.edu/summercabaret/2005
http://www.jinxl.com
Both are in still in progress but coming along (more projects!)
3/10/2005
Active Conference Plan
While driving home from NERCOMP in the snow I started thinking, why, at a conference where active learning and technology-enabled learning is all the talk, are we still stuck in the old teaching model. The speakers sit up in the front of the room with their carefully prepared PowerPoint slides and we all sit dutifully in neat rows facing them and taking notes. Isn’t it time for something different? Here is my active conference plan:
Registration – The registration process is done online.
Registrants create a username/password that will give them access to conference materials and activities. They also fill out a detailed questionnaire that is designed to assess their specific interests, learning goals, learning styles, opinion on conference topics and even personality characteristics. Think of this as a combination professional questionnaire and personality test. All who respond are treated to a summary view of all the responses, so that they can see where they fit into the mix.
Based upon the topics that people are interested in, the conference planners develop several broad questions/issues that are to be addressed by conference participants during the conference. Teams of registrants are created and are assigned to address one of these questions/issues. The team assignments are planned to be cross-functional/cross-disciplinary based upon the survey responses.
Pre-conference activities
Once teams are assigned, registrants participate in a pre-conference introduction forum. They upload a picture, describe themselves, post a link to their personal websites, etc. The first team activity, conducted online, is to design a team logo. From the logo a t-shirt will be created and given to team members when arriving at the conference. Maybe the team also selects their topic/question from a list of possible topics?
The conference website also would include short FAQ/training information on technologies to be used during the conference – podcasting, RSS, blogs, etc.
At the conference
The conference itself would have many of the standard trappings of today’s conferences – the exhibitor floor, continental breakfasts, keynote speakers, topical presentations, panel discussions, etc. But there would also be extensive time and dedicated space set aside for team activity. The expectation would be that team members would each attend the sessions they personally found of interest, then return to review the information with their team, share information, and discuss how it all related to their topic. Information learned at the sessions, from discussions with vendors, and other conference activities would now be used immediately in discussions with fellow professionals.
Individual blogs – each member is assigned their own blog to post notes/impressions during the conference. Blogs are organized by team, making it easy for members to share information.
Wireless networking – everywhere, with participants encouraged to bring their laptops everywhere. Encourage session leaders to work laptop use into their presentations (having all access the same website, etc.) Also have a vendor who can rent/loan laptops for the time of the conference.
The final activity would be presentations from all team groups on their findings/conclusions regarding their topic. Presentations would be brief, 10 – 15 minutes in length. If there are a lot of teams they may need to be multiple sessions, as any one sessions shouldn’t exceed 90 minutes in length. And food should be included. Final presentations posted online and become a part of the collective blog postings.
Implementing the Plan
This idea is flexible enough that it could be executed with a small group of people registered at a larger conference. There could be “normal” conference goers there alongside the “active” conferences.
There are a lot of details to still hash out with this idea, BUT this is starting to sound like the kind of conference I would like to attend. Everyone gets to be a active participant, you get to work with and meet new people, and you come out of the conference having really done something.